First real proto is on the way!
Greetings Dwarf friends!
We hope wherever you are you’ve had a great easter and you get some well-deserved time with those who matter to you.
We are thrilled to share with you some exciting news about our board game project. As you know, we have been working hard to create a fun and immersive game. We have made a lot of progress since our last update. The graphic design is 90% complete and it is high time to think about the production of the first real physical prototype. Meanwhile, we want to give you a sneak peek of what we have done so far.
Card artwork is almost done
First of all, the final artwork for most of the cards is more or less complete. We are very proud of the quality and diversity of the illustrations that bring our game to life. Here are some examples of what you can expect to see in the game:
- Troop cards: There are 60 of them divided into 5 different types of troops. Each troop type has been declined in a male and female version.
- Resource cards: There are also 60 resource cards divided into 4 different types of resources: Coal, Iron, Silver and Adamantium. These resources will be used to perform various actions in the citadel like buying upgrades, repairing rooms or forging items.
- Event cards: There are 75 event cards divided into 3 tiers to make each game unique. These cards trigger random events that can affect the board, the players or the minions. Some events are beneficial, some are harmful and some are just plain chaotic. You never know what will happen next!
- Minion Spawn Cards: There are 36 of them, divided into 3 tiers. These cards determine how many and which type of minions you can spawn each turn. The higher the tier, the more minions there will be.
Game board and tokens
The game board is finished. There have been some changes in the rooms and the new powers are currently being tested. The game board represents the map of the citadel of Karnarak. Each room has a different function and effect that can help to protect the citadel.
80% of the tokens are finished. Much of the use of these tokens has been rethought to reduce the ecological impact as well as the amount of unnecessary material in the game. We want our game to be as eco-friendly as possible, so we have minimized the plastic components and opted for more durable and recyclable materials. The tokens include player orders, minions type, status effects, and more.
We also finished the clan sheets. There are 5 clans, each with different powers that give them a different style of play. Each clan sheet has been declined into male and female. You will be able to choose your clan at the beginning of the game. The clans are:
- The Trollbane Clan: They are fierce and aggressive, specializing in dealing damage and fighting their enemies.
- The Stormcaller Clan: These are the gunners. They are a great asset when it comes to fighting siege engines and preventing the advancement of the enemy leader.
- The Stonehammer Clan: They are sturdy and resilient, specializing in defense and resource management.
- The Firebeard Clan: Master engineers and technicians, the Firebeards use their gadgets to confuse the enemy.
- The Brimestone Clan: They use their immense wealth and connections to achieve their ends. They are an extremely versatile clan.
- Complete the warlords sheets and Tokens.
- Add some more specialists to hire and citadel upgrades.
- Finish the artwork for the room cards.
- Create rules for solitaire games, as well as 2-5 players. We want our game to be accessible and enjoyable for everyone, regardless of the number of players. We are working on creating different modes and scenarios that will challenge you in different ways.
- Test accessibility for colorblind people. We want our game to be inclusive and respectful of everyone’s needs. We are testing different color schemes and symbols that will make our game easy to play for colorblind people.
- A version for Tabletop Simulator and Tabletopia is being developed to test the game online.
- Write the rule book and translate it into French (and later, into German)
That’s all for now! We hope you are as excited as we are about our board game project. We will keep you posted on our progress and we can’t wait to share more with you soon.
Until then, may your axes stay sharp and true and your beard never stop growing.